


Upon reaching the incap threshold the ZED will become afflicted for a short amount of time, varying depending on the Zed and type of affliction. Each time a ZED is damaged by a weapon with any incapacitation power, the respective affliction meter (be it stun, knockdown, stumble, etc.) increases by a value equal to the incapacitation power of that weapon. All afflictions stack based on hidden values unique to each ZED called affliction meters, which increase when the ZED is damaged by a weapon with incap power and decrease at a constant rate over time. 31 Weapons - Flame tracing / post-firingĪfflictions (also referred to as incapacitations or incaps) are all possible ways to immobilize a ZED.25 Weapons - Ballistic-explosive tracing.24 Weapons - Bullets / projectiles / hitscans / shards.14 Gameplay - Stand Your Ground objectives.8.1 Details on the Game Conductor's difficulty adjustments and its boundaries:.Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.

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